Core/Gameobject: remove immune flags from trigger used to cast GO spells
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@@ -1927,6 +1927,9 @@ namespace Game.Entities
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if (!trigger)
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if (!trigger)
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return;
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return;
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// remove immunity flags, to allow spell to target anything
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trigger.RemoveFlag(UnitFields.Flags, UnitFlags.ImmuneToNpc | UnitFlags.ImmuneToPc);
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Unit owner = GetOwner();
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Unit owner = GetOwner();
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if (owner)
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if (owner)
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{
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{
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