Core/Gameobject: remove immune flags from trigger used to cast GO spells

This commit is contained in:
hondacrx
2017-12-11 11:13:33 -05:00
parent 2e0864b722
commit 0602114c92
@@ -1927,6 +1927,9 @@ namespace Game.Entities
if (!trigger) if (!trigger)
return; return;
// remove immunity flags, to allow spell to target anything
trigger.RemoveFlag(UnitFields.Flags, UnitFlags.ImmuneToNpc | UnitFlags.ImmuneToPc);
Unit owner = GetOwner(); Unit owner = GetOwner();
if (owner) if (owner)
{ {