Core/Spell: Undefined SPELL_ATTR7_USABLE_IN_STUN_FEAR_CONFUSION attr for now - Some function renames - Used in some client checks but not 100% sure of its usage (eg in CGUnit_C::CheckAndReportSpellInhibitFlags but not in Spell_C::IsUsableAction)
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+29
-35
@@ -5469,13 +5469,6 @@ namespace Game.Spells
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bool usableWhileStunned = m_spellInfo.HasAttribute(SpellAttr5.UsableWhileStunned);
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bool usableWhileFeared = m_spellInfo.HasAttribute(SpellAttr5.UsableWhileFeared);
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bool usableWhileConfused = m_spellInfo.HasAttribute(SpellAttr5.UsableWhileConfused);
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if (m_spellInfo.HasAttribute(SpellAttr7.UsableInStunFearConfusion))
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{
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usableWhileStunned = true;
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usableWhileFeared = true;
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usableWhileConfused = true;
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}
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// Check whether the cast should be prevented by any state you might have.
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SpellCastResult result = SpellCastResult.SpellCastOk;
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@@ -5485,18 +5478,18 @@ namespace Game.Spells
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{
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Unit charmer = m_caster.GetCharmer();
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if (charmer)
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if (charmer.GetUnitBeingMoved() != m_caster && CheckCasterNotImmunedCharmAuras(ref param1))
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if (charmer.GetUnitBeingMoved() != m_caster && !CheckSpellCancelsCharm(ref param1))
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result = SpellCastResult.Charmed;
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}
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else if (unitflag.HasAnyFlag(UnitFlags.Stunned) && !usableWhileStunned && CheckCasterNotImmunedStunAuras(ref param1))
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else if (unitflag.HasAnyFlag(UnitFlags.Stunned) && !usableWhileStunned && !CheckSpellCancelsStun(ref param1))
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result = SpellCastResult.Stunned;
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else if (unitflag.HasAnyFlag(UnitFlags.Silenced) && m_spellInfo.PreventionType.HasAnyFlag(SpellPreventionType.Silence) && CheckCasterNotImmunedSilenceAuras(ref param1))
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else if (unitflag.HasAnyFlag(UnitFlags.Silenced) && m_spellInfo.PreventionType.HasAnyFlag(SpellPreventionType.Silence) && !CheckSpellCancelsSilence(ref param1))
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result = SpellCastResult.Silenced;
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else if (unitflag.HasAnyFlag(UnitFlags.Pacified) && m_spellInfo.PreventionType.HasAnyFlag(SpellPreventionType.Pacify) && CheckCasterNotImmunedPacifyAuras(ref param1))
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else if (unitflag.HasAnyFlag(UnitFlags.Pacified) && m_spellInfo.PreventionType.HasAnyFlag(SpellPreventionType.Pacify) && !CheckSpellCancelsPacify(ref param1))
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result = SpellCastResult.Pacified;
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else if (unitflag.HasAnyFlag(UnitFlags.Fleeing) && !usableWhileFeared && CheckCasterNotImmunedFearAuras(ref param1))
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else if (unitflag.HasAnyFlag(UnitFlags.Fleeing) && !usableWhileFeared && !CheckSpellCancelsFear(ref param1))
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result = SpellCastResult.Fleeing;
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else if (unitflag.HasAnyFlag(UnitFlags.Confused) && !usableWhileConfused && CheckCasterNotImmunedDisorientAuras(ref param1))
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else if (unitflag.HasAnyFlag(UnitFlags.Confused) && !usableWhileConfused && !CheckSpellCancelsConfuse(ref param1))
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result = SpellCastResult.Confused;
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else if (m_caster.HasFlag(UnitFields.Flags2, UnitFlags2.NoActions) && m_spellInfo.PreventionType.HasAnyFlag(SpellPreventionType.NoActions))
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result = SpellCastResult.NoActions;
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@@ -5507,60 +5500,61 @@ namespace Game.Spells
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return SpellCastResult.SpellCastOk;
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}
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// based on sub_00804430 from 12340 client
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bool CheckCasterHasNotImmunedAuraType(AuraType auraType, ref uint param1)
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bool CheckSpellCancelsAuraEffect(AuraType auraType, ref uint param1)
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{
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// Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
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var auraEffects = m_caster.GetAuraEffectsByType(auraType);
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if (auraEffects.Empty())
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return false;
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return true;
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foreach (AuraEffect aurEff in auraEffects)
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{
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if (m_spellInfo.CanSpellCastOverrideAuraEffect(aurEff))
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if (m_spellInfo.SpellCancelsAuraEffect(aurEff))
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continue;
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param1 = (uint)aurEff.GetSpellEffectInfo().Mechanic;
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if (param1 == 0)
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param1 = (uint)aurEff.GetSpellInfo().Mechanic;
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return true;
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return false;
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}
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return false;
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return true;
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}
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bool CheckCasterNotImmunedCharmAuras(ref uint param1)
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bool CheckSpellCancelsCharm(ref uint param1)
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{
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return CheckCasterHasNotImmunedAuraType(AuraType.ModCharm, ref param1) ||
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CheckCasterHasNotImmunedAuraType(AuraType.AoeCharm, ref param1) ||
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CheckCasterHasNotImmunedAuraType(AuraType.ModPossess, ref param1);
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return CheckSpellCancelsAuraEffect(AuraType.ModCharm, ref param1) ||
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CheckSpellCancelsAuraEffect(AuraType.AoeCharm, ref param1) ||
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CheckSpellCancelsAuraEffect(AuraType.ModPossess, ref param1);
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}
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bool CheckCasterNotImmunedStunAuras(ref uint param1)
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bool CheckSpellCancelsStun(ref uint param1)
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{
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return CheckCasterHasNotImmunedAuraType(AuraType.ModStun, ref param1);
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return CheckSpellCancelsAuraEffect(AuraType.ModStun, ref param1) &&
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CheckSpellCancelsAuraEffect(AuraType.Strangulate, ref param1);
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}
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bool CheckCasterNotImmunedSilenceAuras(ref uint param1)
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bool CheckSpellCancelsSilence(ref uint param1)
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{
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return CheckCasterHasNotImmunedAuraType(AuraType.ModSilence, ref param1) ||
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CheckCasterHasNotImmunedAuraType(AuraType.ModPacifySilence, ref param1);
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return CheckSpellCancelsAuraEffect(AuraType.ModSilence, ref param1) ||
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CheckSpellCancelsAuraEffect(AuraType.ModPacifySilence, ref param1);
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}
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bool CheckCasterNotImmunedPacifyAuras(ref uint param1)
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bool CheckSpellCancelsPacify(ref uint param1)
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{
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return CheckCasterHasNotImmunedAuraType(AuraType.ModPacify, ref param1) ||
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CheckCasterHasNotImmunedAuraType(AuraType.ModPacifySilence, ref param1);
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return CheckSpellCancelsAuraEffect(AuraType.ModPacify, ref param1) ||
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CheckSpellCancelsAuraEffect(AuraType.ModPacifySilence, ref param1);
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}
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bool CheckCasterNotImmunedFearAuras(ref uint param1)
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bool CheckSpellCancelsFear(ref uint param1)
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{
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return CheckCasterHasNotImmunedAuraType(AuraType.ModFear, ref param1);
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return CheckSpellCancelsAuraEffect(AuraType.ModFear, ref param1);
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}
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bool CheckCasterNotImmunedDisorientAuras(ref uint param1)
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bool CheckSpellCancelsConfuse(ref uint param1)
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{
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return CheckCasterHasNotImmunedAuraType(AuraType.ModConfuse, ref param1);
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return CheckSpellCancelsAuraEffect(AuraType.ModConfuse, ref param1);
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}
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SpellCastResult CheckArenaAndRatedBattlegroundCastRules()
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@@ -2465,8 +2465,7 @@ namespace Game.Spells
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return false;
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}
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// based on client sub_007FDFA0
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public bool CanSpellCastOverrideAuraEffect(AuraEffect aurEff)
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public bool SpellCancelsAuraEffect(AuraEffect aurEff)
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{
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if (!HasAttribute(SpellAttr1.DispelAurasOnImmunity))
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return false;
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