Core/Creatures: Ignore validation of AppearanceModId 0 in equipment
Port From (https://github.com/TrinityCore/TrinityCore/commit/22e657eac127e41324d8e4d7406c8b53c1ec29d4)
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@@ -2468,7 +2468,8 @@ namespace Game
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continue;
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continue;
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}
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}
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if (Global.DB2Mgr.GetItemModifiedAppearance(equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId) == null)
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// AppearanceModId 0 is always valid
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if (equipmentInfo.Items[i].AppearanceModId != 0 && Global.DB2Mgr.GetItemModifiedAppearance(equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId) == null)
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{
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{
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Log.outError(LogFilter.Sql, "Unknown item appearance for (ID: {0}, AppearanceModID: {1}) pair in creature_equip_template.ItemID{2} creature_equip_template.AppearanceModID{3} " +
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Log.outError(LogFilter.Sql, "Unknown item appearance for (ID: {0}, AppearanceModID: {1}) pair in creature_equip_template.ItemID{2} creature_equip_template.AppearanceModID{3} " +
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"for CreatureID: {4} and ID: {5}, forced to default.",
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"for CreatureID: {4} and ID: {5}, forced to default.",
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