Core/Gossip: Track started interaction types and reset only questgiver on quest accept
Port From (https://github.com/TrinityCore/TrinityCore/commit/c02e311eef9e635738b9e48559d5455ef016d8b4)
This commit is contained in:
@@ -398,6 +398,8 @@ namespace Game.BattleGrounds
|
||||
if (bgTemplate == null)
|
||||
return;
|
||||
|
||||
player.PlayerTalkClass.GetInteractionData().StartInteraction(guid, PlayerInteractionType.BattleMaster);
|
||||
|
||||
BattlefieldList battlefieldList = new();
|
||||
battlefieldList.BattlemasterGuid = guid;
|
||||
battlefieldList.BattlemasterListID = (int)bgTypeId;
|
||||
|
||||
Reference in New Issue
Block a user