Core/Gossip: Track started interaction types and reset only questgiver on quest accept

Port From (https://github.com/TrinityCore/TrinityCore/commit/c02e311eef9e635738b9e48559d5455ef016d8b4)
This commit is contained in:
Hondacrx
2025-08-19 21:29:25 -04:00
parent bd71d172da
commit 068c3c7ce5
13 changed files with 176 additions and 141 deletions
-1
View File
@@ -275,7 +275,6 @@ namespace Game.DataStorage
_curvePoints.AddRange(curveId, curvePoints.Select(p => p.Pos));
}
foreach (EmotesTextSoundRecord emoteTextSound in EmotesTextSoundStorage.Values)
_emoteTextSounds[Tuple.Create(emoteTextSound.EmotesTextId, emoteTextSound.RaceId, emoteTextSound.SexId, emoteTextSound.ClassId)] = emoteTextSound;