Core/Gossip: Track started interaction types and reset only questgiver on quest accept
Port From (https://github.com/TrinityCore/TrinityCore/commit/c02e311eef9e635738b9e48559d5455ef016d8b4)
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@@ -275,7 +275,6 @@ namespace Game.DataStorage
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_curvePoints.AddRange(curveId, curvePoints.Select(p => p.Pos));
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}
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foreach (EmotesTextSoundRecord emoteTextSound in EmotesTextSoundStorage.Values)
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_emoteTextSounds[Tuple.Create(emoteTextSound.EmotesTextId, emoteTextSound.RaceId, emoteTextSound.SexId, emoteTextSound.ClassId)] = emoteTextSound;
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