Core/Gossip: Track started interaction types and reset only questgiver on quest accept

Port From (https://github.com/TrinityCore/TrinityCore/commit/c02e311eef9e635738b9e48559d5455ef016d8b4)
This commit is contained in:
Hondacrx
2025-08-19 21:29:25 -04:00
parent bd71d172da
commit 068c3c7ce5
13 changed files with 176 additions and 141 deletions
@@ -688,6 +688,18 @@ namespace Game.Entities
public void SendRespecWipeConfirm(ObjectGuid guid, uint cost, SpecResetType respecType)
{
switch (respecType)
{
case SpecResetType.Talents:
PlayerTalkClass.GetInteractionData().StartInteraction(guid, PlayerInteractionType.TalentMaster);
break;
case SpecResetType.Specialization:
PlayerTalkClass.GetInteractionData().StartInteraction(guid, PlayerInteractionType.SpecializationMaster);
break;
default:
break;
}
RespecWipeConfirm respecWipeConfirm = new();
respecWipeConfirm.RespecMaster = guid;
respecWipeConfirm.Cost = cost;