Core/Gossip: Track started interaction types and reset only questgiver on quest accept
Port From (https://github.com/TrinityCore/TrinityCore/commit/c02e311eef9e635738b9e48559d5455ef016d8b4)
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@@ -993,6 +993,8 @@ namespace Game
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if (ahEntry == null)
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return;
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GetPlayer().PlayerTalkClass.GetInteractionData().StartInteraction(guid, PlayerInteractionType.Auctioneer);
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AuctionHelloResponse auctionHelloResponse = new();
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auctionHelloResponse.Auctioneer = guid;
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auctionHelloResponse.AuctionHouseID = ahEntry.Id;
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