Core/Gossip: Track started interaction types and reset only questgiver on quest accept

Port From (https://github.com/TrinityCore/TrinityCore/commit/c02e311eef9e635738b9e48559d5455ef016d8b4)
This commit is contained in:
Hondacrx
2025-08-19 21:29:25 -04:00
parent bd71d172da
commit 068c3c7ce5
13 changed files with 176 additions and 141 deletions
+2 -2
View File
@@ -307,8 +307,8 @@ namespace Game
public void SendShowBank(ObjectGuid guid, PlayerInteractionType interactionType)
{
_player.PlayerTalkClass.GetInteractionData().Reset();
_player.PlayerTalkClass.GetInteractionData().SourceGuid = guid;
_player.PlayerTalkClass.GetInteractionData().StartInteraction(guid, interactionType);
NPCInteractionOpenResult npcInteraction = new();
npcInteraction.Npc = guid;
npcInteraction.InteractionType = interactionType;