Core/Creatures: Move creature difficulty specific data from creature_template table to creature_template_difficulty
Port From (https://github.com/TrinityCore/TrinityCore/commit/06d0b16f158e8793860d9edd11b990f20b1d0dac)
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@@ -496,7 +496,7 @@ namespace Game.AI
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return false;
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//experimental (unknown) flag not present
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if (!me.GetCreatureTemplate().TypeFlags.HasAnyFlag(CreatureTypeFlags.CanAssist))
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if (!me.GetCreatureDifficulty().TypeFlags.HasFlag(CreatureTypeFlags.CanAssist))
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return false;
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//not a player
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