Core/Creatures: Move creature difficulty specific data from creature_template table to creature_template_difficulty

Port From (https://github.com/TrinityCore/TrinityCore/commit/06d0b16f158e8793860d9edd11b990f20b1d0dac)
This commit is contained in:
hondacrx
2023-05-30 08:16:40 -04:00
parent 77febfdee5
commit 068ccd990f
26 changed files with 399 additions and 539 deletions
+4 -2
View File
@@ -124,7 +124,9 @@ namespace Game.Chat
handler.SendSysMessage(CypherStrings.NpcinfoDynamicFlags, target.GetDynamicFlags());
handler.SendSysMessage(CypherStrings.CommandRawpawntimes, defRespawnDelayStr, curRespawnDelayStr);
handler.SendSysMessage(CypherStrings.NpcinfoLoot, cInfo.LootId, cInfo.PickPocketId, cInfo.SkinLootId);
CreatureDifficulty creatureDifficulty = target.GetCreatureDifficulty();
handler.SendSysMessage(CypherStrings.NpcinfoLoot, creatureDifficulty.LootID, creatureDifficulty.PickPocketLootID, creatureDifficulty.SkinLootID);
handler.SendSysMessage(CypherStrings.NpcinfoDungeonId, target.GetInstanceId());
CreatureData data = Global.ObjectMgr.GetCreatureData(target.GetSpawnId());
@@ -406,7 +408,7 @@ namespace Game.Chat
CreatureTemplate cInfo = creatureTarget.GetCreatureTemplate();
if (!cInfo.IsTameable(player.CanTameExoticPets()))
if (!cInfo.IsTameable(player.CanTameExoticPets(), creatureTarget.GetCreatureDifficulty()))
{
handler.SendSysMessage(CypherStrings.CreatureNonTameable, cInfo.Entry);
return false;