Core/Creatures: Move creature difficulty specific data from creature_template table to creature_template_difficulty
Port From (https://github.com/TrinityCore/TrinityCore/commit/06d0b16f158e8793860d9edd11b990f20b1d0dac)
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@@ -584,7 +584,8 @@ namespace Game.Entities
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CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(petlevel, cinfo.UnitClass);
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ApplyLevelScaling();
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SetCreateHealth((uint)Math.Max(Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureHealth, petlevel, cinfo.GetHealthScalingExpansion(), m_unitData.ContentTuningID, (Class)cinfo.UnitClass) * cinfo.ModHealth * cinfo.ModHealthExtra * GetHealthMod(cinfo.Rank), 1.0f));
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CreatureDifficulty creatureDifficulty = GetCreatureDifficulty();
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SetCreateHealth((uint)Math.Max(Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureHealth, petlevel, creatureDifficulty.GetHealthScalingExpansion(), m_unitData.ContentTuningID, (Class)cinfo.UnitClass) * creatureDifficulty.HealthModifier * GetHealthMod(cinfo.Rank), 1.0f));
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SetCreateMana(stats.BaseMana);
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SetCreateStat(Stats.Strength, 22);
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