Core/Creatures: Move creature difficulty specific data from creature_template table to creature_template_difficulty

Port From (https://github.com/TrinityCore/TrinityCore/commit/06d0b16f158e8793860d9edd11b990f20b1d0dac)
This commit is contained in:
hondacrx
2023-05-30 08:16:40 -04:00
parent 77febfdee5
commit 068ccd990f
26 changed files with 399 additions and 539 deletions
+1 -1
View File
@@ -147,7 +147,7 @@ namespace Game
if (gain != 0 && creature)
{
// Players get only 10% xp for killing creatures of lower expansion levels than himself
if ((creature.GetCreatureTemplate().GetHealthScalingExpansion() < (int)GetExpansionForLevel(player.GetLevel())))
if ((creature.GetCreatureDifficulty().GetHealthScalingExpansion() < (int)GetExpansionForLevel(player.GetLevel())))
gain = (uint)Math.Round(gain / 10.0f);
if (creature.IsElite())