Core/Creatures: Move creature difficulty specific data from creature_template table to creature_template_difficulty
Port From (https://github.com/TrinityCore/TrinityCore/commit/06d0b16f158e8793860d9edd11b990f20b1d0dac)
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@@ -1819,7 +1819,7 @@ namespace Game.Spells
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creature.StartPickPocketRefillTimer();
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creature._loot = new Loot(creature.GetMap(), creature.GetGUID(), LootType.Pickpocketing, null);
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uint lootid = creature.GetCreatureTemplate().PickPocketId;
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uint lootid = creature.GetCreatureDifficulty().PickPocketLootID;
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if (lootid != 0)
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creature._loot.FillLoot(lootid, LootStorage.Pickpocketing, player, true);
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@@ -3442,13 +3442,13 @@ namespace Game.Spells
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Creature creature = unitTarget.ToCreature();
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int targetLevel = (int)creature.GetLevelForTarget(m_caster);
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SkillType skill = creature.GetCreatureTemplate().GetRequiredLootSkill();
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SkillType skill = creature.GetCreatureDifficulty().GetRequiredLootSkill();
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creature.SetUnitFlag3(UnitFlags3.AlreadySkinned);
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creature.SetDynamicFlag(UnitDynFlags.Lootable);
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Loot loot = new(creature.GetMap(), creature.GetGUID(), LootType.Skinning, null);
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creature.m_personalLoot[player.GetGUID()] = loot;
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loot.FillLoot(creature.GetCreatureTemplate().SkinLootId, LootStorage.Skinning, player, true);
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loot.FillLoot(creature.GetCreatureDifficulty().SkinLootID, LootStorage.Skinning, player, true);
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player.SendLoot(loot);
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if (!Global.SpellMgr.IsPartOfSkillLine(skill, m_spellInfo.Id))
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