Core/GameEvents: Added holiday/event world state field
Port From (https://github.com/TrinityCore/TrinityCore/commit/c575b397c591e7051c325046204da61086a0dbb9)
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@@ -702,6 +702,9 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loading Quest Pooling Data...");
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Global.QuestPoolMgr.LoadFromDB(); // must be after quest templates
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Log.outInfo(LogFilter.ServerLoading, "Loading World State templates...");
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Global.WorldStateMgr.LoadFromDB(); // must be loaded before battleground, outdoor PvP, game events and conditions
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Log.outInfo(LogFilter.ServerLoading, "Loading Game Event Data..."); // must be after loading pools fully
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Global.GameEventMgr.LoadFromDB();
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@@ -890,7 +893,6 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loading Guilds...");
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Global.GuildMgr.LoadGuilds();
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Log.outInfo(LogFilter.ServerLoading, "Loading ArenaTeams...");
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Global.ArenaTeamMgr.LoadArenaTeams();
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@@ -936,9 +938,6 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loading Creature Formations...");
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FormationMgr.LoadCreatureFormations();
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Log.outInfo(LogFilter.ServerLoading, "Loading World State templates...");
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Global.WorldStateMgr.LoadFromDB(); // must be loaded before battleground, outdoor PvP and conditions
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Log.outInfo(LogFilter.ServerLoading, "Loading Persistend World Variables..."); // must be loaded before Battleground, outdoor PvP and conditions
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LoadPersistentWorldVariables();
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