Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add WorldObject::IsOutdoors, basic member access.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e47e95b6dc89a7332ae4d5d833639e4f30f3d8c5)
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@@ -939,7 +939,7 @@ namespace Game.Chat
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if (haveVMap)
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{
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if (map.IsOutdoors(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ()))
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if (obj.IsOutdoors())
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handler.SendSysMessage(CypherStrings.GpsPositionOutdoors);
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else
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handler.SendSysMessage(CypherStrings.GpsPositionIndoors);
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