Fixed appearance validation
Implemented proper facial hair validation Implemented transmog Set fix interaction of spells like Shadowmeld with Threat reducing effects
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+2
-2
@@ -397,13 +397,13 @@ namespace Game
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}
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public bool HasFlag(QuestFlags flag) { return (Flags & flag) != 0; }
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public void SetFlag(QuestFlags flag) { Flags |= flag; }
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public bool HasSpecialFlag(QuestSpecialFlags flag) { return (SpecialFlags & flag) != 0; }
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public void SetSpecialFlag(QuestSpecialFlags flag) { SpecialFlags |= flag; }
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public bool HasFlagEx(QuestFlagsEx flag) { return (FlagsEx & flag) != 0; }
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// table data accessors:
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public bool IsRepeatable() { return SpecialFlags.HasAnyFlag(QuestSpecialFlags.Repeatable); }
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public bool IsDaily() { return Flags.HasAnyFlag(QuestFlags.Daily); }
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@@ -0,0 +1,327 @@
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Database;
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using Game.Achievements;
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using Game.Entities;
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using Game.Network;
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using Game.Network.Packets;
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using System.Collections.Generic;
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namespace Game
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{
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class QuestObjectiveCriteriaManager : CriteriaHandler
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{
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public QuestObjectiveCriteriaManager(Player owner)
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{
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_owner = owner;
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}
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public void CheckAllQuestObjectiveCriteria(Player referencePlayer)
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{
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// suppress sending packets
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for (CriteriaTypes i = 0; i < CriteriaTypes.TotalTypes; ++i)
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UpdateCriteria(i, 0, 0, 0, null, referencePlayer);
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}
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public override void Reset()
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{
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foreach (var pair in _criteriaProgress)
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SendCriteriaProgressRemoved(pair.Key);
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_criteriaProgress.Clear();
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DeleteFromDB(_owner.GetGUID());
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// re-fill data
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CheckAllQuestObjectiveCriteria(_owner);
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}
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public static void DeleteFromDB(ObjectGuid guid)
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{
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SQLTransaction trans = new SQLTransaction();
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA);
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stmt.AddValue(0, guid.GetCounter());
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trans.Append(stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS);
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stmt.AddValue(0, guid.GetCounter());
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trans.Append(stmt);
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DB.Characters.CommitTransaction(trans);
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}
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public void LoadFromDB(SQLResult objectiveResult, SQLResult criteriaResult)
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{
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if (!objectiveResult.IsEmpty())
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{
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do
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{
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uint objectiveId = objectiveResult.Read<uint>(0);
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QuestObjective objective = Global.ObjectMgr.GetQuestObjective(objectiveId);
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if (objective == null)
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continue;
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_completedObjectives.Add(objectiveId);
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} while (objectiveResult.NextRow());
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}
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if (!criteriaResult.IsEmpty())
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{
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long now = Time.UnixTime;
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do
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{
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uint criteriaId = criteriaResult.Read<uint>(0);
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ulong counter = criteriaResult.Read<ulong>(1);
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long date = criteriaResult.Read<uint>(2);
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Criteria criteria = Global.CriteriaMgr.GetCriteria(criteriaId);
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if (criteria == null)
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{
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// Removing non-existing criteria data for all characters
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Log.outError(LogFilter.Player, "Non-existing quest objective criteria {criteriaId} data has been removed from the table `character_queststatus_objectives_criteria_progress`.");
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_INVALID_QUEST_PROGRESS_CRITERIA);
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stmt.AddValue(0, criteriaId);
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DB.Characters.Execute(stmt);
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continue;
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}
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if (criteria.Entry.StartTimer != 0 && date + criteria.Entry.StartTimer < now)
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continue;
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CriteriaProgress progress = new CriteriaProgress();
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progress.Counter = counter;
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progress.Date = date;
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progress.Changed = false;
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_criteriaProgress[criteriaId] = progress;
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} while (criteriaResult.NextRow());
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}
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}
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public void SaveToDB(SQLTransaction trans)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA);
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stmt.AddValue(0, _owner.GetGUID().GetCounter());
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trans.Append(stmt);
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if (!_completedObjectives.Empty())
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{
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foreach (uint completedObjectiveId in _completedObjectives)
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{
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stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA);
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stmt.AddValue(0, _owner.GetGUID().GetCounter());
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stmt.AddValue(1, completedObjectiveId);
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trans.Append(stmt);
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}
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}
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if (!_criteriaProgress.Empty())
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{
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foreach (var pair in _criteriaProgress)
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{
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if (!pair.Value.Changed)
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continue;
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS_BY_CRITERIA);
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stmt.AddValue(0, _owner.GetGUID().GetCounter());
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stmt.AddValue(1, pair.Key);
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trans.Append(stmt);
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if (pair.Value.Counter != 0)
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{
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stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS);
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stmt.AddValue(0, _owner.GetGUID().GetCounter());
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stmt.AddValue(1, pair.Key);
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stmt.AddValue(2, pair.Value.Counter);
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stmt.AddValue(3, (uint)pair.Value.Date);
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trans.Append(stmt);
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}
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pair.Value.Changed = false;
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}
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}
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}
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public void ResetCriteria(CriteriaTypes type, ulong miscValue1, ulong miscValue2, bool evenIfCriteriaComplete)
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{
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Log.outDebug(LogFilter.Player, "QuestObjectiveCriteriaMgr.ResetCriteria({type}, {miscValue1}, {miscValue2})");
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// disable for gamemasters with GM-mode enabled
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if (_owner.IsGameMaster())
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return;
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var playerCriteriaList = GetCriteriaByType(type);
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foreach (Criteria playerCriteria in playerCriteriaList)
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{
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if (playerCriteria.Entry.FailEvent != miscValue1 || (playerCriteria.Entry.FailAsset != 0 && playerCriteria.Entry.FailAsset != miscValue2))
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continue;
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var trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(playerCriteria.ID);
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bool allComplete = true;
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foreach (CriteriaTree tree in trees)
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{
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// don't update already completed criteria if not forced
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if (!(IsCompletedCriteriaTree(tree) && !evenIfCriteriaComplete))
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{
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allComplete = false;
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break;
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}
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}
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if (allComplete)
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continue;
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RemoveCriteriaProgress(playerCriteria);
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}
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}
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public void ResetCriteriaTree(uint criteriaTreeId)
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{
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CriteriaTree tree = Global.CriteriaMgr.GetCriteriaTree(criteriaTreeId);
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if (tree == null)
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return;
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CriteriaManager.WalkCriteriaTree(tree, criteriaTree =>
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{
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RemoveCriteriaProgress(criteriaTree.Criteria);
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});
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}
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public override void SendAllData(Player receiver)
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{
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foreach (var pair in _criteriaProgress)
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{
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CriteriaUpdate criteriaUpdate = new CriteriaUpdate();
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criteriaUpdate.CriteriaID = pair.Key;
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criteriaUpdate.Quantity = pair.Value.Counter;
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criteriaUpdate.PlayerGUID = _owner.GetGUID();
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criteriaUpdate.Flags = 0;
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criteriaUpdate.CurrentTime = pair.Value.Date;
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criteriaUpdate.CreationTime = 0;
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SendPacket(criteriaUpdate);
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}
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}
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void CompletedObjective(QuestObjective questObjective, Player referencePlayer)
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{
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// disable for gamemasters with GM-mode enabled
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if (_owner.IsGameMaster())
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return;
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if (HasCompletedObjective(questObjective))
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return;
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referencePlayer.KillCreditCriteriaTreeObjective(questObjective);
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Log.outInfo(LogFilter.Player, "QuestObjectiveCriteriaMgr.CompletedObjective({questObjective.ID}). {GetOwnerInfo()}");
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_completedObjectives.Add(questObjective.ID);
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}
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public bool HasCompletedObjective(QuestObjective questObjective)
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{
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return _completedObjectives.Contains(questObjective.ID);
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}
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public override void SendCriteriaUpdate(Criteria criteria, CriteriaProgress progress, uint timeElapsed, bool timedCompleted)
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{
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CriteriaUpdate criteriaUpdate = new CriteriaUpdate();
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criteriaUpdate.CriteriaID = criteria.ID;
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criteriaUpdate.Quantity = progress.Counter;
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criteriaUpdate.PlayerGUID = _owner.GetGUID();
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criteriaUpdate.Flags = 0;
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if (criteria.Entry.StartTimer != 0)
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criteriaUpdate.Flags = timedCompleted ? 1 : 0u; // 1 is for keeping the counter at 0 in client
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criteriaUpdate.CurrentTime = progress.Date;
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criteriaUpdate.ElapsedTime = timeElapsed;
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criteriaUpdate.CreationTime = 0;
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SendPacket(criteriaUpdate);
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}
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public override void SendCriteriaProgressRemoved(uint criteriaId)
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{
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CriteriaDeleted criteriaDeleted = new CriteriaDeleted();
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criteriaDeleted.CriteriaID = criteriaId;
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SendPacket(criteriaDeleted);
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}
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public override bool CanUpdateCriteriaTree(Criteria criteria, CriteriaTree tree, Player referencePlayer)
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{
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QuestObjective objective = tree.QuestObjective;
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if (objective == null)
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return false;
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if (HasCompletedObjective(objective))
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{
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Log.outTrace(LogFilter.Player, "QuestObjectiveCriteriaMgr.CanUpdateCriteriaTree: (Id: {criteria.ID} Type {criteria.Entry.Type} Quest Objective {objective.ID}) Objective already completed");
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return false;
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}
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return base.CanUpdateCriteriaTree(criteria, tree, referencePlayer);
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}
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public override bool CanCompleteCriteriaTree(CriteriaTree tree)
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{
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QuestObjective objective = tree.QuestObjective;
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if (objective == null)
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return false;
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return base.CanCompleteCriteriaTree(tree);
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}
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public override void CompletedCriteriaTree(CriteriaTree tree, Player referencePlayer)
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{
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QuestObjective objective = tree.QuestObjective;
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if (objective == null)
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return;
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CompletedObjective(objective, referencePlayer);
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}
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public override void SendPacket(ServerPacket data)
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{
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_owner.SendPacket(data);
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}
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public override string GetOwnerInfo()
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{
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return $"{_owner.GetGUID().ToString()} {_owner.GetName()}";
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}
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public override List<Criteria> GetCriteriaByType(CriteriaTypes type)
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{
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return Global.CriteriaMgr.GetQuestObjectiveCriteriaByType(type);
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}
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Player _owner;
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List<uint> _completedObjectives = new List<uint>();
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}
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}
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