Core/GameObject: use a friendly trigger for positive spells.
DB/Creature: correct 2 npc walk/run speed DB/Spell: Vampiric Embrace proc DB/GameObjects: Cursed Egg
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@@ -1942,7 +1942,7 @@ namespace Game.Entities
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}
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else
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{
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trigger.SetFaction(14);
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trigger.SetFaction(spellInfo.IsPositive() ? 35 : 14u);
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// Set owner guid for target if no owner available - needed by trigger auras
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// - trigger gets despawned and there's no caster avalible (see AuraEffect.TriggerSpell())
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trigger.CastSpell(target != null ? target : trigger, spellInfo, triggered, null, null, target ? target.GetGUID() : ObjectGuid.Empty);
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