Core/Misc: First set of required db changes for 9.0

Port From (https://github.com/TrinityCore/TrinityCore/commit/4ca29f3cb050896a8a6c1fea5b2364b2b11c22cd)
This commit is contained in:
hondacrx
2020-12-09 16:03:38 -05:00
parent c46c7ba2dc
commit 0749a06c99
17 changed files with 475 additions and 270 deletions
+1 -1
View File
@@ -71,7 +71,7 @@ namespace Game.Scenarios
{
Player player = Global.ObjAccessor.FindPlayer(guid);
if (player)
player.RewardQuest(quest, 0, null, false);
player.RewardQuest(quest, LootItemType.Item, 0, null, false);
}
}
+50 -31
View File
@@ -151,45 +151,40 @@ namespace Game.Scenarios
uint count = 0;
// 0 1 2 3 4 5 6 7 8
SQLResult result = DB.World.Query("SELECT CriteriaTreeID, BlobIndex, Idx1, MapID, UiMapID, Priority, Flags, WorldEffectID, PlayerConditionID FROM scenario_poi ORDER BY CriteriaTreeID, Idx1");
// 0 1 2 3 4 5 6 7 8 9
SQLResult result = DB.World.Query("SELECT CriteriaTreeID, BlobIndex, Idx1, MapID, UiMapID, Priority, Flags, WorldEffectID, PlayerConditionID, NavigationPlayerConditionID FROM scenario_poi ORDER BY CriteriaTreeID, Idx1");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 scenario POI definitions. DB table `scenario_poi` is empty.");
return;
}
// 0 1 2 3
SQLResult points = DB.World.Query("SELECT CriteriaTreeID, Idx1, X, Y FROM scenario_poi_points ORDER BY CriteriaTreeID DESC, Idx1, Idx2");
List<Vector2>[][] POIs = new List<Vector2>[0][];
Dictionary<uint, MultiMap<int, ScenarioPOIPoint>> allPoints = new Dictionary<uint, MultiMap<int, ScenarioPOIPoint>>();
if (!points.IsEmpty())
// 0 1 2 3 4
SQLResult pointsResult = DB.World.Query("SELECT CriteriaTreeID, Idx1, X, Y, Z FROM scenario_poi_points ORDER BY CriteriaTreeID DESC, Idx1, Idx2");
if (!pointsResult.IsEmpty())
{
// The first result should have the highest criteriaTreeId
uint criteriaTreeIdMax = points.Read<uint>(0);
POIs = new List<Vector2>[criteriaTreeIdMax + 1][];
do
{
int CriteriaTreeID = points.Read<int>(0);
int Idx1 = points.Read<int>(1);
int X = points.Read<int>(2);
int Y = points.Read<int>(3);
uint CriteriaTreeID = pointsResult.Read<uint>(0);
int Idx1 = pointsResult.Read<int>(1);
int X = pointsResult.Read<int>(2);
int Y = pointsResult.Read<int>(3);
int Z = pointsResult.Read<int>(4);
if (POIs[CriteriaTreeID] == null)
POIs[CriteriaTreeID] = new List<Vector2>[Idx1 + 10];
if (!allPoints.ContainsKey(CriteriaTreeID))
allPoints[CriteriaTreeID] = new MultiMap<int, ScenarioPOIPoint>();
if (POIs[CriteriaTreeID][Idx1] == null)
POIs[CriteriaTreeID][Idx1] = new List<Vector2>();
allPoints[CriteriaTreeID].Add(Idx1, new ScenarioPOIPoint(X, Y, Z));
POIs[CriteriaTreeID][Idx1].Add(new Vector2(X, Y));
} while (points.NextRow());
} while (pointsResult.NextRow());
}
do
{
int criteriaTreeID = result.Read<int>(0);
uint criteriaTreeID = result.Read<uint>(0);
int blobIndex = result.Read<int>(1);
int idx1 = result.Read<int>(2);
int mapID = result.Read<int>(3);
@@ -198,19 +193,28 @@ namespace Game.Scenarios
int flags = result.Read<int>(6);
int worldEffectID = result.Read<int>(7);
int playerConditionID = result.Read<int>(8);
int navigationPlayerConditionID = result.Read<int>(9);
if (Global.CriteriaMgr.GetCriteriaTree((uint)criteriaTreeID) == null)
Log.outError(LogFilter.Sql, "`scenario_poi` CriteriaTreeID ({0}) Idx1 ({1}) does not correspond to a valid criteria tree", criteriaTreeID, idx1);
if (Global.CriteriaMgr.GetCriteriaTree(criteriaTreeID) == null)
Log.outError(LogFilter.Sql, $"`scenario_poi` CriteriaTreeID ({criteriaTreeID}) Idx1 ({idx1}) does not correspond to a valid criteria tree");
if (criteriaTreeID < POIs.Length && idx1 < POIs[criteriaTreeID].Length)
_scenarioPOIStore.Add((uint)criteriaTreeID, new ScenarioPOI(blobIndex, mapID, uiMapID, priority, flags, worldEffectID, playerConditionID, POIs[criteriaTreeID][idx1]));
else
Log.outError(LogFilter.ServerLoading, "Table scenario_poi references unknown scenario poi points for criteria tree id {0} POI id {1}", criteriaTreeID, blobIndex);
var blobs = allPoints.LookupByKey(criteriaTreeID);
if (blobs != null)
{
var points = blobs.LookupByKey(idx1);
if (!points.Empty())
{
_scenarioPOIStore.Add(criteriaTreeID, new ScenarioPOI(blobIndex, mapID, uiMapID, priority, flags, worldEffectID, playerConditionID, navigationPlayerConditionID, points));
++count;
continue;
}
}
Log.outError(LogFilter.Sql, $"Table scenario_poi references unknown scenario poi points for criteria tree id {criteriaTreeID} POI id {blobIndex}");
++count;
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} scenario POI definitions in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
Log.outInfo(LogFilter.ServerLoading, "Loaded {count} scenario POI definitions in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
}
public List<ScenarioPOI> GetScenarioPOIs(uint CriteriaTreeID)
@@ -240,6 +244,20 @@ namespace Game.Scenarios
public uint Scenario_H;
}
public struct ScenarioPOIPoint
{
public int X;
public int Y;
public int Z;
public ScenarioPOIPoint(int x, int y, int z)
{
X = x;
Y = y;
Z = z;
}
}
public class ScenarioPOI
{
public int BlobIndex;
@@ -250,9 +268,9 @@ namespace Game.Scenarios
public int WorldEffectID;
public int PlayerConditionID;
public int NavigationPlayerConditionID;
public List<Vector2> Points = new List<Vector2>();
public List<ScenarioPOIPoint> Points = new List<ScenarioPOIPoint>();
public ScenarioPOI(int blobIndex, int mapID, int uiMapID, int priority, int flags, int worldEffectID, int playerConditionID, List<Vector2> points)
public ScenarioPOI(int blobIndex, int mapID, int uiMapID, int priority, int flags, int worldEffectID, int playerConditionID, int navigationPlayerConditionID, List<ScenarioPOIPoint> points)
{
BlobIndex = blobIndex;
MapID = mapID;
@@ -261,6 +279,7 @@ namespace Game.Scenarios
Flags = flags;
WorldEffectID = worldEffectID;
PlayerConditionID = playerConditionID;
NavigationPlayerConditionID = navigationPlayerConditionID;
Points = points;
}
}