Core/Movement: Refresh collision height on shapeshifting
Port From (https://github.com/TrinityCore/TrinityCore/commit/49992508a46eb8cd73205a896ae8d84bd991bc39)
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@@ -924,7 +924,7 @@ namespace Game.Networking.Packets
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public float Scale = 1.0f;
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public ObjectGuid MoverGUID;
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public uint MountDisplayID;
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public UpdateCollisionHeightReason Reason = UpdateCollisionHeightReason.Mount;
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public UpdateCollisionHeightReason Reason;
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public uint SequenceIndex;
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public int ScaleDuration;
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public float Height = 1.0f;
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@@ -959,7 +959,7 @@ namespace Game.Networking.Packets
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}
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public MovementAck Data;
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public UpdateCollisionHeightReason Reason = UpdateCollisionHeightReason.Mount;
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public UpdateCollisionHeightReason Reason;
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public uint MountDisplayID;
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public float Height = 1.0f;
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}
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