Core/Movement: Refresh collision height on shapeshifting

Port From (https://github.com/TrinityCore/TrinityCore/commit/49992508a46eb8cd73205a896ae8d84bd991bc39)
This commit is contained in:
hondacrx
2021-02-13 21:03:57 -05:00
parent 74457b4b0b
commit 077a06f7c1
4 changed files with 13 additions and 9 deletions
@@ -924,7 +924,7 @@ namespace Game.Networking.Packets
public float Scale = 1.0f;
public ObjectGuid MoverGUID;
public uint MountDisplayID;
public UpdateCollisionHeightReason Reason = UpdateCollisionHeightReason.Mount;
public UpdateCollisionHeightReason Reason;
public uint SequenceIndex;
public int ScaleDuration;
public float Height = 1.0f;
@@ -959,7 +959,7 @@ namespace Game.Networking.Packets
}
public MovementAck Data;
public UpdateCollisionHeightReason Reason = UpdateCollisionHeightReason.Mount;
public UpdateCollisionHeightReason Reason;
public uint MountDisplayID;
public float Height = 1.0f;
}