Core/Movement: Some movement fixes
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@@ -40,6 +40,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.MoveHeartbeat, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveJump, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveSetFacing, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveSetFacingHeartbeat, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveSetFly, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveSetPitch, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveSetRunMode, Processing = PacketProcessing.ThreadSafe)]
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@@ -61,6 +62,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.MoveStopStrafe, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStopSwim, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStopTurn, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveUpdateFallSpeed, Processing = PacketProcessing.ThreadSafe)]
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void HandleMovement(ClientPlayerMovement packet)
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{
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HandleMovementOpcode(packet.GetOpcode(), packet.Status);
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