Core/Movement: Some movement fixes

This commit is contained in:
hondacrx
2022-07-11 22:20:56 -04:00
parent f41b65ffa6
commit 077ac3988d
3 changed files with 5 additions and 3 deletions
+2
View File
@@ -40,6 +40,7 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.MoveHeartbeat, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveJump, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetFacing, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetFacingHeartbeat, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetFly, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetPitch, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetRunMode, Processing = PacketProcessing.ThreadSafe)]
@@ -61,6 +62,7 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.MoveStopStrafe, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStopSwim, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStopTurn, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveUpdateFallSpeed, Processing = PacketProcessing.ThreadSafe)]
void HandleMovement(ClientPlayerMovement packet)
{
HandleMovementOpcode(packet.GetOpcode(), packet.Status);