Scripts/World: update guard scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/92026abee10325beedede84b07d5154a5a995b52)
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@@ -58,9 +58,7 @@ namespace Game.AI
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me.GetThreatManager().ClearAllThreat();
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me.CombatStop(true);
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// Remove ChaseMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead
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if (me.GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Chase)
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me.GetMotionMaster().MoveTargetedHome();
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me.GetMotionMaster().MoveTargetedHome();
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}
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public override void JustDied(Unit killer)
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