Core/AI: Implemented OnHealthDepleted hook

Port From (https://github.com/TrinityCore/TrinityCore/commit/ea134c0eae83b4cdbb5f0e941ed867a144bb01f6)
This commit is contained in:
hondacrx
2023-09-04 13:07:59 -04:00
parent 66c1b205ef
commit 07a2dd9859
3 changed files with 10 additions and 0 deletions
+3
View File
@@ -448,6 +448,9 @@ namespace Game.AI
// Called for reaction when initially engaged - this will always happen _after_ JustEnteredCombat
public virtual void JustEngagedWith(Unit who) { }
// Called when the creature reaches 0 health (or 1 if unkillable).
public virtual void OnHealthDepleted(Unit attacker, bool isKill) { }
// Called when the creature is killed
public virtual void JustDied(Unit killer) { }