Core/AI: Implemented OnHealthDepleted hook
Port From (https://github.com/TrinityCore/TrinityCore/commit/ea134c0eae83b4cdbb5f0e941ed867a144bb01f6)
This commit is contained in:
@@ -448,6 +448,9 @@ namespace Game.AI
|
||||
// Called for reaction when initially engaged - this will always happen _after_ JustEnteredCombat
|
||||
public virtual void JustEngagedWith(Unit who) { }
|
||||
|
||||
// Called when the creature reaches 0 health (or 1 if unkillable).
|
||||
public virtual void OnHealthDepleted(Unit attacker, bool isKill) { }
|
||||
|
||||
// Called when the creature is killed
|
||||
public virtual void JustDied(Unit killer) { }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user