Core/GameObjects: Update spawn group conditions immediately after battleground capture point changes state
Port From (https://github.com/TrinityCore/TrinityCore/commit/8023daabef52d401cf361282f32c0bbbaf206702)
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@@ -3478,6 +3478,8 @@ namespace Game.Entities
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bg.UpdateWorldState((int)GetGoInfo().CapturePoint.worldState1, (byte)m_goValue.CapturePoint.State);
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}
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}
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GetMap().UpdateSpawnGroupConditions();
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}
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public bool CanInteractWithCapturePoint(Player target)
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