Core/GameObjects: Update spawn group conditions immediately after battleground capture point changes state
Port From (https://github.com/TrinityCore/TrinityCore/commit/8023daabef52d401cf361282f32c0bbbaf206702)
This commit is contained in:
@@ -2382,7 +2382,7 @@ namespace Game.Maps
|
||||
return _toggledSpawnGroupIds.Contains(groupId) != !data.flags.HasAnyFlag(SpawnGroupFlags.ManualSpawn);
|
||||
}
|
||||
|
||||
void UpdateSpawnGroupConditions()
|
||||
public void UpdateSpawnGroupConditions()
|
||||
{
|
||||
var spawnGroups = Global.ObjectMgr.GetSpawnGroupsForMap(GetId());
|
||||
foreach (uint spawnGroupId in spawnGroups)
|
||||
|
||||
Reference in New Issue
Block a user