Core/DataStores: Updated db2 structures to 9.0.5
Port From (https://github.com/TrinityCore/TrinityCore/commit/34a8baba85bdd86f07730e387144954dd64372ad)
This commit is contained in:
@@ -1091,7 +1091,7 @@ namespace Game.Entities
|
||||
|
||||
public byte GetGemCountWithID(uint GemID)
|
||||
{
|
||||
var list = (List<SocketedGem>)m_itemData.Gems.GetEnumerator();
|
||||
var list = (List<SocketedGem>)m_itemData.Gems;
|
||||
return (byte)list.Count(gemData => gemData.ItemId == GemID);
|
||||
}
|
||||
|
||||
@@ -1804,7 +1804,7 @@ namespace Game.Entities
|
||||
return Math.Min(Math.Max(itemLevel, 1), 1300);
|
||||
}
|
||||
|
||||
public int GetItemStatValue(uint index, Player owner)
|
||||
public float GetItemStatValue(uint index, Player owner)
|
||||
{
|
||||
Cypher.Assert(index < ItemConst.MaxStats);
|
||||
switch ((ItemModType)GetItemStatType(index))
|
||||
@@ -1817,18 +1817,18 @@ namespace Game.Entities
|
||||
}
|
||||
|
||||
uint itemLevel = GetItemLevel(owner);
|
||||
uint randomPropPoints = ItemEnchantmentManager.GetRandomPropertyPoints(itemLevel, GetQuality(), GetTemplate().GetInventoryType(), GetTemplate().GetSubClass());
|
||||
float randomPropPoints = ItemEnchantmentManager.GetRandomPropertyPoints(itemLevel, GetQuality(), GetTemplate().GetInventoryType(), GetTemplate().GetSubClass());
|
||||
if (randomPropPoints != 0)
|
||||
{
|
||||
float statValue = (_bonusData.StatPercentEditor[index] * randomPropPoints) * 0.0001f;
|
||||
float statValue = _bonusData.StatPercentEditor[index] * randomPropPoints * 0.0001f;
|
||||
GtItemSocketCostPerLevelRecord gtCost = CliDB.ItemSocketCostPerLevelGameTable.GetRow(itemLevel);
|
||||
if (gtCost != null)
|
||||
statValue -= (_bonusData.ItemStatSocketCostMultiplier[index] * gtCost.SocketCost);
|
||||
statValue -= _bonusData.ItemStatSocketCostMultiplier[index] * gtCost.SocketCost;
|
||||
|
||||
return (int)(Math.Floor(statValue + 0.5f));
|
||||
return statValue;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return 0f;
|
||||
}
|
||||
|
||||
public ItemDisenchantLootRecord GetDisenchantLoot(Player owner)
|
||||
|
||||
@@ -91,7 +91,7 @@ namespace Game.Entities
|
||||
return tab.BonusListIDs.SelectRandomElementByWeight(x => (float)tab.Chances[tab.BonusListIDs.IndexOf(x)]);
|
||||
}
|
||||
|
||||
public static uint GetRandomPropertyPoints(uint itemLevel, ItemQuality quality, InventoryType inventoryType, uint subClass)
|
||||
public static float GetRandomPropertyPoints(uint itemLevel, ItemQuality quality, InventoryType inventoryType, uint subClass)
|
||||
{
|
||||
uint propIndex;
|
||||
|
||||
@@ -147,14 +147,14 @@ namespace Game.Entities
|
||||
switch (quality)
|
||||
{
|
||||
case ItemQuality.Uncommon:
|
||||
return randPropPointsEntry.Good[propIndex];
|
||||
return randPropPointsEntry.GoodF[propIndex];
|
||||
case ItemQuality.Rare:
|
||||
case ItemQuality.Heirloom:
|
||||
return randPropPointsEntry.Superior[propIndex];
|
||||
return randPropPointsEntry.SuperiorF[propIndex];
|
||||
case ItemQuality.Epic:
|
||||
case ItemQuality.Legendary:
|
||||
case ItemQuality.Artifact:
|
||||
return randPropPointsEntry.Epic[propIndex];
|
||||
return randPropPointsEntry.EpicF[propIndex];
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
Reference in New Issue
Block a user