Core/SmartScripts: Rename SMART_ACTION_RESPAWN_TARGET -> SMART_ACTION_ENABLE_TEMP_GOBJ, since that's the only thing it still does in the dynspawn model. Adjust body accordingly to warn on misuse.

Port From (https://github.com/TrinityCore/TrinityCore/commit/32997a598992c5be7ad838b52b9e9a185d68d9fb)
This commit is contained in:
hondacrx
2021-08-09 09:57:11 -04:00
parent f2ff234456
commit 08db42917e
3 changed files with 17 additions and 10 deletions
+1 -1
View File
@@ -324,7 +324,7 @@ namespace Framework.Constants
CreateTimedEvent = 67, // Id, Initialmin, Initialmax, Repeatmin(Only If It Repeats), Repeatmax(Only If It Repeats), Chance
Playmovie = 68, // Entry
MoveToPos = 69, // PointId, transport, disablePathfinding, ContactDistance
RespawnTarget = 70, //
EnableTempGobj = 70, //
Equip = 71, // Entry, Slotmask Slot1, Slot2, Slot3 , Only Slots With Mask Set Will Be Sent To Client, Bits Are 1, 2, 4, Leaving Mask 0 Is Defaulted To Mask 7 (Send All), Slots1-3 Are Only Used If No Entry Is Set
CloseGossip = 72, // None
TriggerTimedEvent = 73, // Id(>1)