Core/Items: Send CreateObject for items in buyback inventory slots
Port From (https://github.com/TrinityCore/TrinityCore/commit/782ee42989821d551f5d2bce2d231e38ed360dce)
This commit is contained in:
@@ -2935,9 +2935,9 @@ namespace Game.Entities
|
||||
|
||||
if (!handled)
|
||||
{
|
||||
PlayerInteractionType[] GossipOptionNpcToInteractionType =
|
||||
[
|
||||
PlayerInteractionType.None, PlayerInteractionType.Vendor, PlayerInteractionType.TaxiNode,
|
||||
PlayerInteractionType[] GossipOptionNpcToInteractionType =
|
||||
[
|
||||
PlayerInteractionType.None, PlayerInteractionType.Vendor, PlayerInteractionType.TaxiNode,
|
||||
PlayerInteractionType.Trainer, PlayerInteractionType.SpiritHealer, PlayerInteractionType.Binder,
|
||||
PlayerInteractionType.Banker, PlayerInteractionType.PetitionVendor, PlayerInteractionType.GuildTabardVendor,
|
||||
PlayerInteractionType.BattleMaster, PlayerInteractionType.Auctioneer, PlayerInteractionType.TalentMaster,
|
||||
@@ -2959,7 +2959,7 @@ namespace Game.Entities
|
||||
PlayerInteractionType.AccountBanker, PlayerInteractionType.ProfessionRespec, PlayerInteractionType.PlaceholderType72,
|
||||
PlayerInteractionType.PlaceholderType75, PlayerInteractionType.PlaceholderType76, PlayerInteractionType.GuildRename,
|
||||
PlayerInteractionType.PlaceholderType77, PlayerInteractionType.ItemUpgrade
|
||||
];
|
||||
];
|
||||
|
||||
PlayerInteractionType interactionType = GossipOptionNpcToInteractionType[(int)gossipOptionNpc];
|
||||
if (interactionType != PlayerInteractionType.None)
|
||||
@@ -8091,21 +8091,8 @@ namespace Game.Entities
|
||||
{
|
||||
if (target == this)
|
||||
{
|
||||
for (byte i = EquipmentSlot.Start; i < InventorySlots.BankBagEnd; ++i)
|
||||
{
|
||||
if (m_items[i] == null)
|
||||
continue;
|
||||
|
||||
m_items[i].BuildCreateUpdateBlockForPlayer(data, target);
|
||||
}
|
||||
|
||||
for (byte i = InventorySlots.ReagentStart; i < InventorySlots.ChildEquipmentEnd; ++i)
|
||||
{
|
||||
if (m_items[i] == null)
|
||||
continue;
|
||||
|
||||
m_items[i].BuildCreateUpdateBlockForPlayer(data, target);
|
||||
}
|
||||
foreach (Item item in m_items)
|
||||
item?.BuildCreateUpdateBlockForPlayer(data, target);
|
||||
}
|
||||
|
||||
base.BuildCreateUpdateBlockForPlayer(data, target);
|
||||
|
||||
Reference in New Issue
Block a user