Core/Items: Send CreateObject for items in buyback inventory slots

Port From (https://github.com/TrinityCore/TrinityCore/commit/782ee42989821d551f5d2bce2d231e38ed360dce)
This commit is contained in:
Hondacrx
2025-08-21 22:27:11 -04:00
parent 09dfce04b9
commit 08e47f5c28
+2 -15
View File
@@ -8091,21 +8091,8 @@ namespace Game.Entities
{ {
if (target == this) if (target == this)
{ {
for (byte i = EquipmentSlot.Start; i < InventorySlots.BankBagEnd; ++i) foreach (Item item in m_items)
{ item?.BuildCreateUpdateBlockForPlayer(data, target);
if (m_items[i] == null)
continue;
m_items[i].BuildCreateUpdateBlockForPlayer(data, target);
}
for (byte i = InventorySlots.ReagentStart; i < InventorySlots.ChildEquipmentEnd; ++i)
{
if (m_items[i] == null)
continue;
m_items[i].BuildCreateUpdateBlockForPlayer(data, target);
}
} }
base.BuildCreateUpdateBlockForPlayer(data, target); base.BuildCreateUpdateBlockForPlayer(data, target);