Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.

Port From (https://github.com/TrinityCore/TrinityCore/commit/129dd7c9091d3fafc0f5e10b795224bc9418d006)
This commit is contained in:
hondacrx
2020-08-24 11:26:27 -04:00
parent 1b33551fab
commit 08ef556a36
14 changed files with 26 additions and 28 deletions
@@ -70,7 +70,7 @@ namespace Game.Entities
//Formation var
CreatureGroup m_formation;
bool TriggerJustRespawned;
bool triggerJustAppeared;
bool m_respawnCompatibilityMode;
public uint[] m_spells = new uint[SharedConst.MaxCreatureSpells];