Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Port From (https://github.com/TrinityCore/TrinityCore/commit/129dd7c9091d3fafc0f5e10b795224bc9418d006)
This commit is contained in:
@@ -70,7 +70,7 @@ namespace Game.Entities
|
||||
|
||||
//Formation var
|
||||
CreatureGroup m_formation;
|
||||
bool TriggerJustRespawned;
|
||||
bool triggerJustAppeared;
|
||||
bool m_respawnCompatibilityMode;
|
||||
|
||||
public uint[] m_spells = new uint[SharedConst.MaxCreatureSpells];
|
||||
|
||||
Reference in New Issue
Block a user