Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Port From (https://github.com/TrinityCore/TrinityCore/commit/129dd7c9091d3fafc0f5e10b795224bc9418d006)
This commit is contained in:
@@ -16,16 +16,16 @@
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.Dynamic;
|
||||
using Framework.GameMath;
|
||||
using Game.BattleGrounds;
|
||||
using Game.DataStorage;
|
||||
using Game.Maps;
|
||||
using Game.Movement;
|
||||
using Game.Networking.Packets;
|
||||
using Game.Spells;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Game.Spells;
|
||||
using Framework.Dynamic;
|
||||
|
||||
namespace Game.Entities
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user