Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.

Port From (https://github.com/TrinityCore/TrinityCore/commit/129dd7c9091d3fafc0f5e10b795224bc9418d006)
This commit is contained in:
hondacrx
2020-08-24 11:26:27 -04:00
parent 1b33551fab
commit 08ef556a36
14 changed files with 26 additions and 28 deletions
+1 -1
View File
@@ -784,7 +784,7 @@ namespace Game
Log.outError(LogFilter.ServerLoading, $"Invalid value for Respawn.DynamicMode ({Values[WorldCfg.RespawnDynamicMode]}). Set to 0.");
Values[WorldCfg.RespawnDynamicMode] = 0;
}
Values[WorldCfg.RespawnDynamicEscortNpc] = GetDefaultValue("Respawn.DynamicEscortNPC", true);
Values[WorldCfg.RespawnDynamicEscortNpc] = GetDefaultValue("Respawn.DynamicEscortNPC", false);
Values[WorldCfg.RespawnGuidWarnLevel] = GetDefaultValue("Respawn.GuidWarnLevel", 12000000);
if ((int)Values[WorldCfg.RespawnGuidWarnLevel] > 16777215)
{