Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Port From (https://github.com/TrinityCore/TrinityCore/commit/129dd7c9091d3fafc0f5e10b795224bc9418d006)
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@@ -784,7 +784,7 @@ namespace Game
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Log.outError(LogFilter.ServerLoading, $"Invalid value for Respawn.DynamicMode ({Values[WorldCfg.RespawnDynamicMode]}). Set to 0.");
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Values[WorldCfg.RespawnDynamicMode] = 0;
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}
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Values[WorldCfg.RespawnDynamicEscortNpc] = GetDefaultValue("Respawn.DynamicEscortNPC", true);
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Values[WorldCfg.RespawnDynamicEscortNpc] = GetDefaultValue("Respawn.DynamicEscortNPC", false);
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Values[WorldCfg.RespawnGuidWarnLevel] = GetDefaultValue("Respawn.GuidWarnLevel", 12000000);
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if ((int)Values[WorldCfg.RespawnGuidWarnLevel] > 16777215)
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{
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