Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Port From (https://github.com/TrinityCore/TrinityCore/commit/129dd7c9091d3fafc0f5e10b795224bc9418d006)
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@@ -131,9 +131,9 @@ namespace Scripts.Northrend.AzjolNerub.AzjolNerub.KrikthirTheGatewatcher
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SummonAdds();
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}
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public override void JustRespawned()
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public override void JustAppeared()
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{
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base.JustRespawned();
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base.JustAppeared();
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SummonAdds();
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}
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@@ -373,9 +373,9 @@ namespace Scripts.Northrend.AzjolNerub.AzjolNerub.Nadronox
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Initialize();
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}
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public override void JustRespawned()
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public override void JustAppeared()
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{
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base.JustRespawned();
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base.JustAppeared();
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Initialize();
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}
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@@ -486,7 +486,7 @@ namespace Scripts.Northrend.Ulduar
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_events.ScheduleEvent(Events.Outtro1, 7000);
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}
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public override void JustRespawned()
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public override void JustAppeared()
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{
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//SetupEncounter();
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}
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@@ -922,7 +922,7 @@ namespace Scripts.Northrend.Ulduar
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}
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}
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public override void JustRespawned()
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public override void JustAppeared()
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{
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SetupEncounter();
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}
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