Core/Units: Prevent backward melee attacks
Port From (https://github.com/TrinityCore/TrinityCore/commit/7d5d3cf655b3e701d8a570b03499a388476cbdf9)
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@@ -62,6 +62,10 @@ namespace Game.AI
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if (!me.IsWithinMeleeRange(victim))
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if (!me.IsWithinMeleeRange(victim))
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return;
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return;
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// Check that the victim is in front of the unit
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if (!me.HasInArc(2 * MathF.PI / 3, victim))
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return;
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//Make sure our attack is ready and we aren't currently casting before checking distance
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//Make sure our attack is ready and we aren't currently casting before checking distance
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if (me.IsAttackReady())
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if (me.IsAttackReady())
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{
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{
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