Core/PacketIO: Use original names in SMSG_INSPECT_RESULT structure

Port From (https://github.com/TrinityCore/TrinityCore/commit/ebd4559ebc216fa5982b2e3033602f298ecef688)
This commit is contained in:
Hondacrx
2025-08-21 22:19:07 -04:00
parent 47159361cd
commit 09dfce04b9
3 changed files with 18 additions and 67 deletions
+3 -3
View File
@@ -43,11 +43,11 @@ namespace Game
for (int i = 0; i < pvpTalents.Length; ++i)
inspectResult.PvpTalents[i] = (ushort)pvpTalents[i];
inspectResult.TalentTraits.Level = (int)player.GetLevel();
inspectResult.TalentTraits.ChrSpecializationID = (int)player.GetPrimarySpecialization();
inspectResult.TraitsInfo.PlayerLevel = (int)player.GetLevel();
inspectResult.TraitsInfo.SpecID = (int)player.GetPrimarySpecialization();
TraitConfig traitConfig = player.GetTraitConfig((int)(uint)player.m_activePlayerData.ActiveCombatTraitConfigID);
if (traitConfig != null)
inspectResult.TalentTraits.Config = new TraitConfigPacket(traitConfig);
inspectResult.TraitsInfo.ActiveCombatTraits = new TraitConfigPacket(traitConfig);
}
Guild guild = Global.GuildMgr.GetGuildById(player.GetGuildId());