Core/PacketIO: Use original names in SMSG_INSPECT_RESULT structure
Port From (https://github.com/TrinityCore/TrinityCore/commit/ebd4559ebc216fa5982b2e3033602f298ecef688)
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@@ -63,7 +63,7 @@ namespace Game.Networking.Packets
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if (AzeriteLevel.HasValue)
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_worldPacket.WriteUInt32(AzeriteLevel.Value);
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TalentTraits.Write(_worldPacket);
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TraitsInfo.Write(_worldPacket);
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}
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public PlayerModelDisplayInfo DisplayInfo;
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@@ -79,7 +79,7 @@ namespace Game.Networking.Packets
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public ushort TodayHK;
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public ushort YesterdayHK;
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public byte LifetimeMaxRank;
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public TraitInspectInfo TalentTraits = new();
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public TraitInspectInfo TraitsInfo = new();
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}
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public class QueryInspectAchievements : ClientPacket
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@@ -323,15 +323,15 @@ namespace Game.Networking.Packets
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public class TraitInspectInfo
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{
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public int Level;
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public int ChrSpecializationID;
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public TraitConfigPacket Config = new();
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public int PlayerLevel;
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public int SpecID;
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public TraitConfigPacket ActiveCombatTraits = new();
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public void Write(WorldPacket data)
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{
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data.WriteInt32(Level);
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data.WriteInt32(ChrSpecializationID);
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Config.Write(data);
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data.WriteInt32(PlayerLevel);
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data.WriteInt32(SpecID);
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ActiveCombatTraits.Write(data);
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}
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}
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