Core/Spells: Fixed unapplying rockbiter weapon

Port From (https://github.com/TrinityCore/TrinityCore/commit/ba2586c92f87230c6380d7a2fe2d52c52471b9cb)
This commit is contained in:
hondacrx
2021-11-18 20:16:46 -05:00
parent a1e0e2e1d0
commit 0a2425a790
3 changed files with 8 additions and 5 deletions
+2 -2
View File
@@ -578,7 +578,7 @@ namespace Game.Entities
{
WeaponAttackType attackType = Player.GetAttackBySlot(item.GetSlot(), item.GetTemplate().GetInventoryType());
if (attackType != WeaponAttackType.Max)
UpdateDamageDoneMods(attackType);
UpdateDamageDoneMods(attackType, apply ? -1 : (int)slot);
}
break;
case ItemEnchantmentType.EquipSpell:
@@ -795,7 +795,7 @@ namespace Game.Entities
{
WeaponAttackType attackType = Player.GetAttackBySlot(item.GetSlot(), item.GetTemplate().GetInventoryType());
if (attackType != WeaponAttackType.Max)
UpdateDamageDoneMods(attackType);
UpdateDamageDoneMods(attackType, apply ? -1 : (int)slot);
break;
}
case ItemEnchantmentType.UseSpell: