Core/SAI: Rename LeavingWorld to OnDespawn & use it in SAI

Port From (https://github.com/TrinityCore/TrinityCore/commit/b0164fb2b9cc35663e337d48660d5bca1e973d99)
This commit is contained in:
hondacrx
2022-09-05 21:57:54 -04:00
parent 747c91bf73
commit 0a28bd434a
7 changed files with 16 additions and 6 deletions
+1 -1
View File
@@ -518,7 +518,7 @@ namespace Game.AI
public virtual void JustExitedCombat() { }
// Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
public virtual void LeavingWorld() { }
public virtual void OnDespawn() { }
// Called at any Damage to any victim (before damage apply)
public virtual void DamageDealt(Unit victim, ref uint damage, DamageEffectType damageType) { }