Core/SAI: Rename LeavingWorld to OnDespawn & use it in SAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/b0164fb2b9cc35663e337d48660d5bca1e973d99)
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@@ -726,6 +726,11 @@ namespace Game.AI
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GetScript().ProcessEventsFor(SmartEvents.CorpseRemoved, null, (uint)respawnDelay);
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}
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public override void OnDespawn()
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{
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GetScript().ProcessEventsFor(SmartEvents.OnDespawn);
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}
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public override void PassengerBoarded(Unit passenger, sbyte seatId, bool apply)
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{
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GetScript().ProcessEventsFor(apply ? SmartEvents.PassengerBoarded : SmartEvents.PassengerRemoved, passenger, (uint)seatId, 0, apply);
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@@ -634,7 +634,8 @@ namespace Game.AI
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SmartEvents.OnSpellCast => Marshal.SizeOf(typeof(SmartEvent.SpellCast)),
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SmartEvents.OnSpellFailed => Marshal.SizeOf(typeof(SmartEvent.SpellCast)),
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SmartEvents.OnSpellStart => Marshal.SizeOf(typeof(SmartEvent.SpellCast)),
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_ => Marshal.SizeOf(typeof(SmartEvent.Raw)),
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SmartEvents.OnDespawn => 0,
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_ => Marshal.SizeOf(typeof(SmartEvent.Raw)),
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};
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int rawCount = Marshal.SizeOf(typeof(SmartEvent.Raw)) / sizeof(uint);
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@@ -1296,6 +1297,7 @@ namespace Game.AI
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case SmartEvents.JustCreated:
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case SmartEvents.FollowCompleted:
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case SmartEvents.OnSpellclick:
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case SmartEvents.OnDespawn:
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case SmartEvents.SceneStart:
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case SmartEvents.SceneCancel:
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case SmartEvents.SceneComplete:
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@@ -2425,6 +2427,7 @@ namespace Game.AI
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SmartEvents.OnSpellCast => SmartScriptTypeMaskId.Creature,
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SmartEvents.OnSpellFailed => SmartScriptTypeMaskId.Creature,
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SmartEvents.OnSpellStart => SmartScriptTypeMaskId.Creature,
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SmartEvents.OnDespawn => SmartScriptTypeMaskId.Creature,
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_ => 0,
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};
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@@ -3211,6 +3211,7 @@ namespace Game.AI
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case SmartEvents.JustCreated:
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case SmartEvents.FollowCompleted:
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case SmartEvents.OnSpellclick:
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case SmartEvents.OnDespawn:
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ProcessAction(e, unit, var0, var1, bvar, spell, gob);
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break;
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case SmartEvents.GossipHello:
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