Core/SAI: Rename LeavingWorld to OnDespawn & use it in SAI

Port From (https://github.com/TrinityCore/TrinityCore/commit/b0164fb2b9cc35663e337d48660d5bca1e973d99)
This commit is contained in:
hondacrx
2022-09-05 21:57:54 -04:00
parent 747c91bf73
commit 0a28bd434a
7 changed files with 16 additions and 6 deletions
+5
View File
@@ -726,6 +726,11 @@ namespace Game.AI
GetScript().ProcessEventsFor(SmartEvents.CorpseRemoved, null, (uint)respawnDelay);
}
public override void OnDespawn()
{
GetScript().ProcessEventsFor(SmartEvents.OnDespawn);
}
public override void PassengerBoarded(Unit passenger, sbyte seatId, bool apply)
{
GetScript().ProcessEventsFor(apply ? SmartEvents.PassengerBoarded : SmartEvents.PassengerRemoved, passenger, (uint)seatId, 0, apply);