Core/SAI: Rename LeavingWorld to OnDespawn & use it in SAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/b0164fb2b9cc35663e337d48660d5bca1e973d99)
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@@ -634,7 +634,8 @@ namespace Game.AI
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SmartEvents.OnSpellCast => Marshal.SizeOf(typeof(SmartEvent.SpellCast)),
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SmartEvents.OnSpellFailed => Marshal.SizeOf(typeof(SmartEvent.SpellCast)),
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SmartEvents.OnSpellStart => Marshal.SizeOf(typeof(SmartEvent.SpellCast)),
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_ => Marshal.SizeOf(typeof(SmartEvent.Raw)),
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SmartEvents.OnDespawn => 0,
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_ => Marshal.SizeOf(typeof(SmartEvent.Raw)),
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};
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int rawCount = Marshal.SizeOf(typeof(SmartEvent.Raw)) / sizeof(uint);
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@@ -1296,6 +1297,7 @@ namespace Game.AI
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case SmartEvents.JustCreated:
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case SmartEvents.FollowCompleted:
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case SmartEvents.OnSpellclick:
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case SmartEvents.OnDespawn:
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case SmartEvents.SceneStart:
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case SmartEvents.SceneCancel:
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case SmartEvents.SceneComplete:
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@@ -2425,6 +2427,7 @@ namespace Game.AI
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SmartEvents.OnSpellCast => SmartScriptTypeMaskId.Creature,
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SmartEvents.OnSpellFailed => SmartScriptTypeMaskId.Creature,
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SmartEvents.OnSpellStart => SmartScriptTypeMaskId.Creature,
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SmartEvents.OnDespawn => SmartScriptTypeMaskId.Creature,
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_ => 0,
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};
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