Core/SAI: Rename LeavingWorld to OnDespawn & use it in SAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/b0164fb2b9cc35663e337d48660d5bca1e973d99)
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@@ -3211,6 +3211,7 @@ namespace Game.AI
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case SmartEvents.JustCreated:
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case SmartEvents.FollowCompleted:
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case SmartEvents.OnSpellclick:
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case SmartEvents.OnDespawn:
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ProcessAction(e, unit, var0, var1, bvar, spell, gob);
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break;
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case SmartEvents.GossipHello:
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