Core/Misc: Fixed player corpse looting, added player corpse loot and some more
Port From (https://github.com/TrinityCore/TrinityCore/commit/89f728cd5b6ae3041fdae3c853ac4b0ac5f0a848)
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@@ -31,6 +31,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Game.BattleFields;
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namespace Game.Entities
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{
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@@ -6164,7 +6165,8 @@ namespace Game.Entities
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/// <param name="looterPlr"></param>
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public void RemovedInsignia(Player looterPlr)
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{
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if (GetBattlegroundId() == 0)
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// If player is not in battleground and not in worldpvpzone
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if (GetBattlegroundId() == 0 && !IsInWorldPvpZone())
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return;
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// If not released spirit, do it !
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@@ -6262,9 +6264,12 @@ namespace Game.Entities
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group.UpdateLooterGuid(go);
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}
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GameObjectTemplateAddon addon = go.GetTemplateAddon();
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if (addon != null)
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loot.generateMoneyLoot(addon.mingold, addon.maxgold);
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if (go.GetLootMode() > 0)
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{
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GameObjectTemplateAddon addon = go.GetTemplateAddon();
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if (addon != null)
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loot.generateMoneyLoot(addon.mingold, addon.maxgold);
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}
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if (loot_type == LootType.Fishing)
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go.getFishLoot(loot, this);
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@@ -6373,15 +6378,21 @@ namespace Game.Entities
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loot = bones.loot;
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if (!bones.lootForBody)
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if (loot.loot_type == LootType.None)
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{
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bones.lootForBody = true;
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uint pLevel = bones.loot.gold;
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bones.loot.clear();
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// For AV Achievement
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Battleground bg = GetBattleground();
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if (bg)
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{
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if (bg.GetTypeID(true) == BattlegroundTypeId.AV)
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loot.FillLoot(1, LootStorage.Creature, this, true);
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loot.FillLoot(SharedConst.PlayerCorpseLootEntry, LootStorage.Creature, this, true);
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}
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else if (GetZoneId() == WintergraspAreaIds.Wintergrasp)
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loot.FillLoot(SharedConst.PlayerCorpseLootEntry, LootStorage.Creature, this, true);
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// It may need a better formula
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// Now it works like this: lvl10: ~6copper, lvl70: ~9silver
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bones.loot.gold = (uint)(RandomHelper.URand(50, 150) * 0.016f * Math.Pow(pLevel / 5.76f, 2.5f) * WorldConfig.GetFloatValue(WorldCfg.RateDropMoney));
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@@ -6439,6 +6450,22 @@ namespace Game.Entities
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}
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else
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{
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// exploit fix
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if (!creature.HasDynamicFlag(UnitDynFlags.Lootable))
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{
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SendLootError(loot.GetGUID(), guid, LootError.DidntKill);
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return;
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}
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// the player whose group may loot the corpse
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Player recipient = creature.GetLootRecipient();
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Group recipientGroup = creature.GetLootRecipientGroup();
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if (!recipient && !recipientGroup)
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{
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SendLootError(loot.GetGUID(), guid, LootError.DidntKill);
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return;
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}
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if (loot.loot_type == LootType.None)
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{
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// for creature, loot is filled when creature is killed.
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@@ -6463,14 +6490,16 @@ namespace Game.Entities
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if (loot.loot_type == LootType.Skinning)
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{
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loot_type = LootType.Skinning;
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permission = creature.GetSkinner() == GetGUID() ? PermissionTypes.Owner : PermissionTypes.None;
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permission = creature.GetLootRecipientGUID() == GetGUID() ? PermissionTypes.Owner : PermissionTypes.None;
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}
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else if (loot_type == LootType.Skinning)
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{
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loot.clear();
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loot.FillLoot(creature.GetCreatureTemplate().SkinLootId, LootStorage.Skinning, this, true);
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creature.SetSkinner(GetGUID());
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permission = PermissionTypes.Owner;
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// Set new loot recipient
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creature.SetLootRecipient(this, false);
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}
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// set group rights only for loot_type != LOOT_SKINNING
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else
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@@ -6554,12 +6583,12 @@ namespace Game.Entities
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// add 'this' player as one of the players that are looting 'loot'
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loot.AddLooter(GetGUID());
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m_AELootView[loot.GetGUID()] = guid;
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if (loot_type == LootType.Corpse && !guid.IsItem())
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SetUnitFlags(UnitFlags.Looting);
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}
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else
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SendLootError(loot.GetGUID(), guid, LootError.DidntKill);
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if (loot_type == LootType.Corpse && !guid.IsItem())
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AddUnitFlag(UnitFlags.Looting);
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}
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public void SendLootError(ObjectGuid lootObj, ObjectGuid owner, LootError error)
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@@ -3664,7 +3664,7 @@ namespace Game.Entities
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return false;
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if (loot.loot_type == LootType.Skinning)
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return creature.GetSkinner() == GetGUID();
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return creature.GetLootRecipientGUID() == GetGUID();
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Group thisGroup = GetGroup();
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if (!thisGroup)
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