Core/Misc: Fixed player corpse looting, added player corpse loot and some more

Port From (https://github.com/TrinityCore/TrinityCore/commit/89f728cd5b6ae3041fdae3c853ac4b0ac5f0a848)
This commit is contained in:
hondacrx
2019-08-17 11:42:16 -04:00
parent 2d2a72ce3e
commit 0a29281557
13 changed files with 121 additions and 35 deletions
+2 -1
View File
@@ -1422,7 +1422,8 @@ namespace Game.Entities
if (lootid != 0)
loot.FillLoot(lootid, LootStorage.Creature, looter, false, false, creature.GetLootMode());
loot.generateMoneyLoot(creature.GetCreatureTemplate().MinGold, creature.GetCreatureTemplate().MaxGold);
if (creature.GetLootMode() > 0)
loot.generateMoneyLoot(creature.GetCreatureTemplate().MinGold, creature.GetCreatureTemplate().MaxGold);
if (group)
{