Updated to 7.3.5.25996 (Db2 files not updated)

This commit is contained in:
hondacrx
2018-02-19 10:32:16 -05:00
parent 0ab432f8c0
commit 0a3dfaba37
43 changed files with 1584 additions and 1425 deletions
+49 -44
View File
@@ -2370,8 +2370,8 @@ namespace Game.Entities
SetUInt32Value(UnitFields.Level, result.Read<uint>(6));
SetXP(result.Read<uint>(7));
_LoadIntoDataField(result.Read<string>(65), (int)PlayerFields.ExploredZones1, PlayerConst.ExploredZonesSize);
_LoadIntoDataField(result.Read<string>(66), (int)PlayerFields.KnownTitles, PlayerConst.KnowTitlesSize * 2);
_LoadIntoDataField(result.Read<string>(66), (int)PlayerFields.ExploredZones1, PlayerConst.ExploredZonesSize);
_LoadIntoDataField(result.Read<string>(67), (int)PlayerFields.KnownTitles, PlayerConst.KnowTitlesSize * 2);
SetObjectScale(1.0f);
SetFloatValue(UnitFields.HoverHeight, 1.0f);
@@ -2397,12 +2397,13 @@ namespace Game.Entities
SetByteValue(PlayerFields.Bytes2, PlayerFieldOffsets.Bytes2OffsetFacialStyle, result.Read<byte>(13));
for (byte i = 0; i < PlayerConst.CustomDisplaySize; ++i)
SetByteValue(PlayerFields.Bytes2, (byte)(PlayerFieldOffsets.Bytes2OffsetCustomDisplayOption + i), customDisplay[i]);
SetBankBagSlotCount(result.Read<byte>(17));
SetInventorySlotCount(result.Read<byte>(17));
SetBankBagSlotCount(result.Read<byte>(18));
SetByteValue(PlayerFields.Bytes3, PlayerFieldOffsets.Bytes3OffsetGender, (byte)gender);
SetByteValue(PlayerFields.Bytes3, PlayerFieldOffsets.Bytes3OffsetInebriation, result.Read<byte>(54));
SetUInt32Value(PlayerFields.Flags, result.Read<uint>(19));
SetUInt32Value(PlayerFields.FlagsEx, result.Read<uint>(20));
SetInt32Value(PlayerFields.WatchedFactionIndex, (int)result.Read<uint>(53));
SetByteValue(PlayerFields.Bytes3, PlayerFieldOffsets.Bytes3OffsetInebriation, result.Read<byte>(55));
SetUInt32Value(PlayerFields.Flags, result.Read<uint>(20));
SetUInt32Value(PlayerFields.FlagsEx, result.Read<uint>(21));
SetInt32Value(PlayerFields.WatchedFactionIndex, (int)result.Read<uint>(54));
if (!ValidateAppearance((Race)result.Read<byte>(3), (Class)result.Read<byte>(4), (Gender)gender,
GetByteValue(PlayerFields.Bytes, PlayerFieldOffsets.BytesOffsetHairStyleId),
@@ -2416,9 +2417,9 @@ namespace Game.Entities
}
// set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise)
SetByteValue(PlayerFields.FieldBytes, PlayerFieldOffsets.FieldBytesOffsetActionBarToggles, result.Read<byte>(67));
SetByteValue(PlayerFields.FieldBytes, PlayerFieldOffsets.FieldBytesOffsetActionBarToggles, result.Read<byte>(68));
m_fishingSteps = result.Read<byte>(71);
m_fishingSteps = result.Read<byte>(72);
InitDisplayIds();
@@ -2442,20 +2443,20 @@ namespace Game.Entities
InitPrimaryProfessions(); // to max set before any spell loaded
// init saved position, and fix it later if problematic
ulong transLowGUID = result.Read<ulong>(40);
ulong transLowGUID = result.Read<ulong>(41);
Relocate(result.Read<float>(21), result.Read<float>(22), result.Read<float>(23), result.Read<float>(25));
Relocate(result.Read<float>(22), result.Read<float>(23), result.Read<float>(24), result.Read<float>(26));
uint mapId = result.Read<uint>(24);
uint instanceId = result.Read<uint>(62);
uint mapId = result.Read<uint>(25);
uint instanceId = result.Read<uint>(63);
var RelocateToHomebind = new Action(() => { mapId = homebind.GetMapId(); instanceId = 0; Relocate(homebind); });
SetDungeonDifficultyID(CheckLoadedDungeonDifficultyID((Difficulty)result.Read<byte>(48)));
SetRaidDifficultyID(CheckLoadedRaidDifficultyID((Difficulty)result.Read<byte>(69)));
SetLegacyRaidDifficultyID(CheckLoadedLegacyRaidDifficultyID((Difficulty)result.Read<byte>(70)));
SetDungeonDifficultyID(CheckLoadedDungeonDifficultyID((Difficulty)result.Read<byte>(49)));
SetRaidDifficultyID(CheckLoadedRaidDifficultyID((Difficulty)result.Read<byte>(70)));
SetLegacyRaidDifficultyID(CheckLoadedLegacyRaidDifficultyID((Difficulty)result.Read<byte>(71)));
string taxi_nodes = result.Read<string>(47);
string taxi_nodes = result.Read<string>(48);
_LoadGroup(holder.GetResult(PlayerLoginQueryLoad.Group));
@@ -2479,9 +2480,9 @@ namespace Game.Entities
}
_LoadCurrency(holder.GetResult(PlayerLoginQueryLoad.Currency));
SetUInt32Value(PlayerFields.LifetimeHonorableKills, result.Read<uint>(49));
SetUInt16Value(PlayerFields.Kills, 0, result.Read<ushort>(50));
SetUInt16Value(PlayerFields.Kills, 1, result.Read<ushort>(51));
SetUInt32Value(PlayerFields.LifetimeHonorableKills, result.Read<uint>(50));
SetUInt16Value(PlayerFields.Kills, PlayerFieldOffsets.FieldKillsOffsetTodayKills, result.Read<ushort>(51));
SetUInt16Value(PlayerFields.Kills, PlayerFieldOffsets.FieldKillsOffsetYesterdayKills, result.Read<ushort>(52));
_LoadBoundInstances(holder.GetResult(PlayerLoginQueryLoad.BoundInstances));
_LoadInstanceTimeRestrictions(holder.GetResult(PlayerLoginQueryLoad.InstanceLockTimes));
@@ -2559,10 +2560,10 @@ namespace Game.Entities
if (transport)
{
float x = result.Read<float>(36);
float y = result.Read<float>(37);
float z = result.Read<float>(38);
float o = result.Read<float>(39);
float x = result.Read<float>(37);
float y = result.Read<float>(38);
float z = result.Read<float>(39);
float o = result.Read<float>(40);
m_movementInfo.transport.pos = new Position(x, y, z, o);
transport.CalculatePassengerPosition(ref x, ref y, ref z, ref o);
@@ -2757,7 +2758,7 @@ namespace Game.Entities
SaveRecallPosition();
long now = Time.UnixTime;
long logoutTime = result.Read<int>(31);
long logoutTime = result.Read<int>(32);
// since last logout (in seconds)
uint time_diff = (uint)(now - logoutTime);
@@ -2770,32 +2771,32 @@ namespace Game.Entities
SetDrunkValue(newDrunkValue);
m_cinematic = result.Read<byte>(27);
m_PlayedTimeTotal = result.Read<uint>(28);
m_PlayedTimeLevel = result.Read<uint>(29);
m_cinematic = result.Read<byte>(28);
m_PlayedTimeTotal = result.Read<uint>(29);
m_PlayedTimeLevel = result.Read<uint>(30);
SetTalentResetCost(result.Read<uint>(33));
SetTalentResetTime(result.Read<uint>(34));
SetTalentResetCost(result.Read<uint>(34));
SetTalentResetTime(result.Read<uint>(35));
m_taxi.LoadTaxiMask(result.Read<string>(26)); // must be before InitTaxiNodesForLevel
m_taxi.LoadTaxiMask(result.Read<string>(27)); // must be before InitTaxiNodesForLevel
PlayerExtraFlags extraflags = (PlayerExtraFlags)result.Read<uint>(41);
PlayerExtraFlags extraflags = (PlayerExtraFlags)result.Read<uint>(42);
m_stableSlots = result.Read<byte>(42);
m_stableSlots = result.Read<byte>(43);
if (m_stableSlots > 4)
{
Log.outError(LogFilter.Player, "Player can have not more {0} stable slots, but have in DB {1}", 4, m_stableSlots);
m_stableSlots = 4;
}
atLoginFlags = (AtLoginFlags)result.Read<uint>(43);
atLoginFlags = (AtLoginFlags)result.Read<uint>(44);
// Honor system
// Update Honor kills data
m_lastHonorUpdateTime = logoutTime;
UpdateHonorFields();
m_deathExpireTime = result.Read<uint>(46);
m_deathExpireTime = result.Read<uint>(47);
if (m_deathExpireTime > now + PlayerConst.MaxDeathCount * PlayerConst.DeathExpireStep)
m_deathExpireTime = now + PlayerConst.MaxDeathCount * PlayerConst.DeathExpireStep - 1;
@@ -2826,19 +2827,19 @@ namespace Game.Entities
InitRunes();
// rest bonus can only be calculated after InitStatsForLevel()
_restMgr.LoadRestBonus(RestTypes.XP, (PlayerRestState)result.Read<byte>(18), result.Read<float>(30));
_restMgr.LoadRestBonus(RestTypes.XP, (PlayerRestState)result.Read<byte>(19), result.Read<float>(31));
// load skills after InitStatsForLevel because it triggering aura apply also
_LoadSkills(holder.GetResult(PlayerLoginQueryLoad.Skills));
UpdateSkillsForLevel();
SetPrimarySpecialization(result.Read<uint>(35));
SetActiveTalentGroup(result.Read<byte>(63));
SetPrimarySpecialization(result.Read<uint>(36));
SetActiveTalentGroup(result.Read<byte>(64));
ChrSpecializationRecord primarySpec = CliDB.ChrSpecializationStorage.LookupByKey(GetPrimarySpecialization());
if (primarySpec == null || primarySpec.ClassID != (byte)GetClass() || GetActiveTalentGroup() >= PlayerConst.MaxSpecializations)
ResetTalentSpecialization();
uint lootSpecId = result.Read<byte>(64);
uint lootSpecId = result.Read<byte>(65);
ChrSpecializationRecord chrSpec = CliDB.ChrSpecializationStorage.LookupByKey(lootSpecId);
if (chrSpec != null)
{
@@ -2900,7 +2901,7 @@ namespace Game.Entities
// check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
// note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
uint curTitle = result.Read<uint>(52);
uint curTitle = result.Read<uint>(53);
if (curTitle != 0 && !HasTitle(curTitle))
curTitle = 0;
@@ -2923,7 +2924,7 @@ namespace Game.Entities
UpdateAllStats();
// restore remembered power/health values (but not more max values)
uint savedHealth = result.Read<uint>(55);
uint savedHealth = result.Read<uint>(56);
SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth);
int loadedPowers = 0;
for (PowerType i = 0; i < PowerType.Max; ++i)
@@ -3014,7 +3015,7 @@ namespace Game.Entities
}
// RaF stuff.
m_grantableLevels = result.Read<byte>(68);
m_grantableLevels = result.Read<byte>(69);
if (GetSession().IsARecruiter() || (GetSession().GetRecruiterId() != 0))
SetFlag(ObjectFields.DynamicFlags, UnitDynFlags.ReferAFriend);
@@ -3036,9 +3037,9 @@ namespace Game.Entities
holder.GetResult(PlayerLoginQueryLoad.GarrisonFollowerAbilities)))
_garrison = garrison;
_InitHonorLevelOnLoadFromDB(result.Read<uint>(72), result.Read<uint>(73), result.Read<uint>(74));
_InitHonorLevelOnLoadFromDB(result.Read<uint>(73), result.Read<uint>(74), result.Read<uint>(75));
_restMgr.LoadRestBonus(RestTypes.Honor, (PlayerRestState)result.Read<byte>(75), result.Read<float>(76));
_restMgr.LoadRestBonus(RestTypes.Honor, (PlayerRestState)result.Read<byte>(76), result.Read<float>(77));
if (time_diff > 0)
{
//speed collect rest bonus in offline, in logout, far from tavern, city (section/in hour)
@@ -3100,6 +3101,7 @@ namespace Game.Entities
stmt.AddValue(index++, GetByteValue(PlayerFields.Bytes2, PlayerFieldOffsets.Bytes2OffsetFacialStyle));
for (int i = 0; i < PlayerConst.CustomDisplaySize; ++i)
stmt.AddValue(index++, GetByteValue(PlayerFields.Bytes2, (byte)(PlayerFieldOffsets.Bytes2OffsetCustomDisplayOption + i)));
stmt.AddValue(index++, GetInventorySlotCount());
stmt.AddValue(index++, GetBankBagSlotCount());
stmt.AddValue(index++, (byte)GetUInt32Value(PlayerFields.RestInfo + PlayerFieldOffsets.RestStateXp));
stmt.AddValue(index++, GetUInt32Value(PlayerFields.Flags));
@@ -3211,6 +3213,7 @@ namespace Game.Entities
stmt.AddValue(index++, GetByteValue(PlayerFields.FieldBytes, PlayerFieldOffsets.FieldBytesOffsetActionBarToggles));
stmt.AddValue(index++, m_grantableLevels);
stmt.AddValue(index++, Global.WorldMgr.GetRealm().Build);
}
else
{
@@ -3231,6 +3234,7 @@ namespace Game.Entities
for (int i = 0; i < PlayerConst.CustomDisplaySize; ++i)
stmt.AddValue(index++, GetByteValue(PlayerFields.Bytes2, (byte)(
PlayerFieldOffsets.Bytes2OffsetCustomDisplayOption + i)));
stmt.AddValue(index++, GetInventorySlotCount());
stmt.AddValue(index++, GetBankBagSlotCount());
stmt.AddValue(index++, (byte)GetUInt32Value(PlayerFields.RestInfo + PlayerFieldOffsets.RestStateXp));
stmt.AddValue(index++, GetUInt32Value(PlayerFields.Flags));
@@ -3365,6 +3369,7 @@ namespace Game.Entities
stmt.AddValue(index++, GetPrestigeLevel());
stmt.AddValue(index++, (byte)GetUInt32Value(PlayerFields.RestInfo + PlayerFieldOffsets.RestStateHonor));
stmt.AddValue(index++, _restMgr.GetRestBonus(RestTypes.Honor));
stmt.AddValue(index++, Global.WorldMgr.GetRealm().Build);
// Index
stmt.AddValue(index, GetGUID().GetCounter());