Updated to 7.3.5.25996 (Db2 files not updated)
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@@ -673,8 +673,10 @@ namespace Game.Entities
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z = nextFrame.Node.Loc.Z,
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o = nextFrame.InitialOrientation;
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foreach (var obj in _passengers)
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for (var i =0; i < _passengers.Count; ++i)
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{
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WorldObject obj = _passengers[i];
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float destX, destY, destZ, destO;
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obj.m_movementInfo.transport.pos.GetPosition(out destX, out destY, out destZ, out destO);
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TransportPosHelper.CalculatePassengerPosition(ref destX, ref destY, ref destZ, ref destO, x, y, z, o);
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