Updated to 7.3.5.25996 (Db2 files not updated)

This commit is contained in:
hondacrx
2018-02-19 10:32:16 -05:00
parent 0ab432f8c0
commit 0a3dfaba37
43 changed files with 1584 additions and 1425 deletions
@@ -132,18 +132,11 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt8(SuccessInfo.Value.ActiveExpansionLevel);
_worldPacket.WriteUInt8(SuccessInfo.Value.AccountExpansionLevel);
_worldPacket.WriteUInt32(SuccessInfo.Value.TimeSecondsUntilPCKick);
_worldPacket.WriteUInt32(SuccessInfo.Value.AvailableRaces.Count);
_worldPacket.WriteUInt32(SuccessInfo.Value.AvailableClasses.Count);
_worldPacket.WriteUInt32(SuccessInfo.Value.Templates.Count);
_worldPacket.WriteUInt32(SuccessInfo.Value.CurrencyID);
_worldPacket.WriteUInt32(SuccessInfo.Value.Time);
foreach (var race in SuccessInfo.Value.AvailableRaces)
{
_worldPacket.WriteUInt8(race.Key); /// the current race
_worldPacket.WriteUInt8(race.Value); /// the required Expansion
}
foreach (var klass in SuccessInfo.Value.AvailableClasses)
{
_worldPacket.WriteUInt8(klass.Key); /// the current class
@@ -219,7 +212,6 @@ namespace Game.Network.Packets
public List<CharacterTemplate> Templates = new List<CharacterTemplate>(); // list of pre-made character templates. @todo implement
public Dictionary<byte, byte> AvailableClasses; // the minimum AccountExpansion required to select the classes
public Dictionary<byte, byte> AvailableRaces; // the minimum AccountExpansion required to select the races
public bool IsExpansionTrial;
public bool ForceCharacterTemplate; // forces the client to always use a character template when creating a new character. @see Templates. @todo implement