Updated to 7.3.5.25996 (Db2 files not updated)
This commit is contained in:
@@ -132,18 +132,11 @@ namespace Game.Network.Packets
|
||||
_worldPacket.WriteUInt8(SuccessInfo.Value.ActiveExpansionLevel);
|
||||
_worldPacket.WriteUInt8(SuccessInfo.Value.AccountExpansionLevel);
|
||||
_worldPacket.WriteUInt32(SuccessInfo.Value.TimeSecondsUntilPCKick);
|
||||
_worldPacket.WriteUInt32(SuccessInfo.Value.AvailableRaces.Count);
|
||||
_worldPacket.WriteUInt32(SuccessInfo.Value.AvailableClasses.Count);
|
||||
_worldPacket.WriteUInt32(SuccessInfo.Value.Templates.Count);
|
||||
_worldPacket.WriteUInt32(SuccessInfo.Value.CurrencyID);
|
||||
_worldPacket.WriteUInt32(SuccessInfo.Value.Time);
|
||||
|
||||
foreach (var race in SuccessInfo.Value.AvailableRaces)
|
||||
{
|
||||
_worldPacket.WriteUInt8(race.Key); /// the current race
|
||||
_worldPacket.WriteUInt8(race.Value); /// the required Expansion
|
||||
}
|
||||
|
||||
foreach (var klass in SuccessInfo.Value.AvailableClasses)
|
||||
{
|
||||
_worldPacket.WriteUInt8(klass.Key); /// the current class
|
||||
@@ -219,7 +212,6 @@ namespace Game.Network.Packets
|
||||
public List<CharacterTemplate> Templates = new List<CharacterTemplate>(); // list of pre-made character templates. @todo implement
|
||||
|
||||
public Dictionary<byte, byte> AvailableClasses; // the minimum AccountExpansion required to select the classes
|
||||
public Dictionary<byte, byte> AvailableRaces; // the minimum AccountExpansion required to select the races
|
||||
|
||||
public bool IsExpansionTrial;
|
||||
public bool ForceCharacterTemplate; // forces the client to always use a character template when creating a new character. @see Templates. @todo implement
|
||||
|
||||
Reference in New Issue
Block a user