Updated to 7.3.5.25996 (Db2 files not updated)
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@@ -218,12 +218,15 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(MaxInCombatResCount);
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_worldPacket.WriteUInt32(CombatResChargeRecovery);
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_worldPacket.WriteUInt32(NextCombatResChargeTime);
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_worldPacket.WriteBit(InProgress);
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_worldPacket.FlushBits();
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}
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public uint InCombatResCount; // amount of usable battle ressurections
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public uint MaxInCombatResCount;
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public uint CombatResChargeRecovery;
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public uint NextCombatResChargeTime;
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public bool InProgress = true;
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}
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class InstanceEncounterEnd : ServerPacket
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