Updated to 7.3.5.25996 (Db2 files not updated)
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@@ -1484,7 +1484,7 @@ namespace Game.Spells
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while (chainTargets != 0)
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{
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// try to get unit for next chain jump
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var found = tempTargets.LastOrDefault();
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WorldObject found = null;
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// get unit with highest hp deficit in dist
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if (isChainHeal)
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{
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