Core/Scenarios: Allow scripts to set instance scenario by id

Port From (https://github.com/TrinityCore/TrinityCore/commit/c7f5696479bb85c8fc7ee0d9fdaeb92e2b32213f)
This commit is contained in:
Hondacrx
2025-08-19 21:35:28 -04:00
parent 4103c07b3c
commit 0a77e07705
4 changed files with 24 additions and 15 deletions
+1 -1
View File
@@ -82,7 +82,7 @@ namespace Game.Entities
map.TrySetOwningGroup(group);
map.CreateInstanceData();
map.SetInstanceScenario(Global.ScenarioMgr.CreateInstanceScenario(map, team));
map.SetInstanceScenario(Global.ScenarioMgr.CreateInstanceScenarioForTeam(map, team));
map.InitSpawnGroupState();
if (WorldConfig.GetBoolValue(WorldCfg.InstancemapLoadGrids))