Core/Scenarios: Allow scripts to set instance scenario by id
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7f5696479bb85c8fc7ee0d9fdaeb92e2b32213f)
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@@ -82,7 +82,7 @@ namespace Game.Entities
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map.TrySetOwningGroup(group);
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map.CreateInstanceData();
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map.SetInstanceScenario(Global.ScenarioMgr.CreateInstanceScenario(map, team));
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map.SetInstanceScenario(Global.ScenarioMgr.CreateInstanceScenarioForTeam(map, team));
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map.InitSpawnGroupState();
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if (WorldConfig.GetBoolValue(WorldCfg.InstancemapLoadGrids))
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